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- /* Person to bother if something goes wrong */
- /* recompile files.c and misc2.c if these change */
- #define WIZARD "Jim Wilson"
- /* Wizard password */
- #define PASSWD1 "Gandalf"
- /* God password, for debugging */
- #define PASSWD2 "Mithrandir"
- /* Wizard/God user id */
- #define UID 974
-
- /* files used by moria, set these to valid pathnames */
- /* if you change these, you only have to recompile death.c and files.c */
- #define MORIA_HOU "/usr/games/lib/moriadir/Moria_hours"
- #define MORIA_MOR "/usr/games/lib/moriadir/Moria_news"
- #define MORIA_MAS "/usr/games/lib/moriadir/Character"
- #define MORIA_TOP "/usr/games/lib/moriadir/Highscores"
- #define MORIA_HLP "/usr/games/lib/moriadir/Helpfile"
-
- /* this sets the default user interface, ONE of the two must be defined */
- /* use the original key bindings, keypad for movement */
- /* if you change this, you only need to recompile main.c */
- #define KEY_BINDINGS ORIGINAL
- /* this uses a rogue-like key bindings, vi style movement */
- /* #define KEY_BINDINGS ROGUE_LIKE */
-
- /* no system definitions are needed for 4.3BSD or SUN OS */
-
- /* if you are compiling on an ultrix/4.2BSD/Dynix/etc. version of UNIX,
- define this, not needed for SUNs */
- /* #define ultrix */
-
- /* if you are compiling on a SYS V version of UNIX, define this */
- /* #define SYS_V */
-
- /* if you are compiling on a SYS III version of UNIX, define this */
- /* #define SYS_III */
-
- /* if the screen does not look right (it will be obvious) then you have a buggy
- version of curses, and you must define this */
- /* this must be defined for Ultrix systems, and for most 4.2BSD systems
- it is not needed for Dynix */
- /* only need to recompile io.c */
- /* #define BUGGY_CURSES */
-
- /* define this is your machine does not have signed characters:
- this is needed for IBM PC-RT, 3B1, 3B2, 3B20, and perhaps others */
- /* #define NO_SIGNED_CHARS
-
- /* this will slow down the game a bit, and therefore make it use up a little
- less cpu time, this enables sleep() code for the resting commands,
- and for character rerolling */
- /* only need to recompile dungeon.c and create.c
- /* #define SLOW */
-
- /* system dependent defines follow, you should not need to change anything
- below */
-
- /* substitute strchr for index on USG versions of UNIX */
- #ifdef SYS_V
- #define index strchr
- #endif
-
- #ifdef SYS_III
- char *index();
- #endif
-
- #if defined(SYS_III) || defined(SYS_V)
- #ifndef USG
- #define USG
- #endif
- #endif
-